Session 9: Carnival Games Challenge Part 2

Carnival Games Challenge Part 2

Design an interactive game!

 

SESSION ROLES:

🐙 = Site Coordinator

🦉= Mentor

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Notes for Site Coordinators and Mentors:

  • This is part 2 of the Carnival Games Challenge.

  • This challenge is structured in three parts. The first two sessions focus on creating and remixing unique carnival games with littleBits. In the third session, you will host a Carnival Showcase where students, mentors, and parents will take turns playing each other’s games. 

  • Please invite parents and caregivers to come partake in the final Carnival Showcase session next time!

  • This session guide provides a detailed outline for part 2 of the Carnival Games Challenge, but feel free to improvise or put your own spin to things. If you have an idea for a challenge or prompt, go for it! If something is not working well, change course and experiment another path forward.  If you do change things up, we would love to hear what has been successful for you!  


Session Overview

The Carnival Games Challenge is structured in three parts. This session is Part 2 of the Carnival Games Challenge.

The best carnival games often use electronics to make things louder, brighter, and more exciting. In this challenge, students will use Bits and other materials to remake their favorite carnival game, or imagine a brand new game. 

  1. First they will brainstorm ideas for their game and explore how Bits can be used with different materials. 

  2. Then they will build and test multiple prototypes of their favorite idea. 

  3. At the close of the challenge, they will invite others to play their games and explain the rules and experience what it takes to win.


Session Details

Difficulty:

Intermediate

Duration:

2 hours

Subjects: 

Engineering

Art/Design

Prerequisite Knowledge:

Intro to littleBits

Invention Cycle

 

Carnival Games Challenge Part 1


Supplies

Bits + Accessories:

STEM Inventor Kit

Device:

Mentors will need to bring a connected device (phone, tablet, or computer) to access instructional videos

Recycled Materials:

Ex: cardboard, cereal boxes, plastic bottles, etc. You can work with girls and mentors to collectively bring these supplies in as needed.

Tools:

Scissors

Other Materials:

Extra 9V batteries

Tape

Colored Paper

Markers

Pen/Pencil & Paper

 


Description

Theme: Interaction Design

Objectives: By the end of the Carnival Games Challenge, students will be able to:

  • Use actual carnival games as inspiration for the games that they’d like to reinvent.

  • Create a functioning circuit(s) that brings their game to life (can be motion, lights, sound or a combination of).

  • Design a carnival game, that is real or imagined.

  • Give and receive constructive verbal feedback while testing their inventions.

  • Write an instruction set for creating their game and how players can win.

  • Share their game with others and explain the rules of the game.


Resources

Inspirational Links:

Helpful Links:

DCI STEM STEM Kit Overview

DCI STEM STEM Kit Bit Index

littleBits Basics

littleBits Troubleshooting

littleBits Invention Cycle

 


Set Up

🐙SITE COORDINATORS: 

  • Make sure all the supplies for this session are prepped and ready to go. Discuss with mentors if you need help gathering recycled materials.

  • This is part 2 of the Carnival Games Challenge. Students should have sketches of their ideas and the beginnings of a prototype from the previous session.

  • If students are participating in groups, be sure that they keep track of the Bits and accessories they use so everyone has a full set at the end of the challenge.

🦉MENTORS: 

  • Make sure to bring a charged connected device (phone, iPad, or computer) to access instructional videos during the session.

  • If you discussed adding additional materials with your mentee in the previous session, please make sure to bring them for this session.


Meet Up

5 MIN

🐙SITE COORDINATORS: 

  • Take attendance and make sure mentors are paired off.

🦉MENTORS: 

  • Discuss with your mentee:

    • How was your week?

    • Discuss whether they had any new ideas for their Carnival Game since last session

    • Take a look at any additional materials you each brought for the session


Introduce

5 MIN

🐙SITE COORDINATORS INTRODUCE THE SESSION

Today we will pick up where we left off last time. We will start with the prototype you made during the previous session.

Goals for Carnival Games Challenge Part 2: 

  • Finish first prototype (if you haven’t already done so)

  • Test your prototype and get feedback from others

  • Iterate and update your prototype

  • Create a poster or flyer that explains the rules for your game and what it takes to win

Before jumping into the challenge, provide a quick review of the Invention Cycle framework. Today you will be going through the PLAY, REMIX, and SHARE phases.


Inspire

10 MIN

Career Exploration

As a warm up activity, mentors will explore two women in STEM who have made significant contributions to their field. Please take a few minutes to review the bios provided in the postcards below and brainstorm with your mentee what contributions they would make as a leader in this field fifteen years from now. Ask your mentee(s) the following:

- Can you see yourself in her job?

- Are you interested to learn more about her job?

- What inspires you about this role model?

(Expand on some phrases or words that may be difficult to understand.)

 

*The purpose of the postcards are meant to provide students with the career endeavors and examples of STEM positions of successful women in STEM to inspire them and explore different types of careers in STEM.*

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Download Women in STEM postcards here:

MOLLIE ORSHANSKY MALALA YOUSAFZAI


Students will now have a chance to describe and draw themselves in their future STEM career.

🐙SITE COORDINATORS: 

If the students have not completed the worksheet, please do so during down time.

  • Print out the My Future Self Worksheet before class to pass out to each of your participants: My Future Self Worksheet

We encourage you to present these worksheets alongside student creations for the Showcase Carnival!


Play

15 MIN

 

🦉MENTORS: 

Facilitate the PLAY & REMIX activities with mentees.

🐙SITE COORDINATORS: 

During the PLAY & REMIX activities, float around the room and observe/help out where needed. You will also monitor the time and announce when the group should come together near the end.

*If students have yet to create an initial prototype, refer to the previous session to get started.
 

Test out your prototype

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  • Once the prototypes have been constructed, students should test their inventions to make sure they work and to see what they can learn about them. Keep in mind that the inventions likely won’t work perfectly the first time; failure is part of the process. 

  • If time, allow students to test each other’s models and provide feedback:

    • Put groups in pairs. Group 1 will have 3 minutes to share their invention and Group 2 will have 2 minutes to give feedback, then switch. When it’s their turn, each group should state their goal, demo the invention, then allow the other group to try it. Try using the Glow, Grow, Question, Suggestion frameworks to record and share feedback:

      • Glow: One thing you liked

      • Grow: One area for improvement

      • Question: A question about the invention

      • Suggestion: An idea for the group to use

    • Take notes about what works and what doesn’t, so you can make changes in the next version.


Remix

50 MIN

Improve or Modify your Prototype

This is the opportunity to experiment with fixes and improvements.

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Continue Play Testing

Getting feedback during the iteration process will help students make even better versions of their prototype. Test the invention after a few improvements have been made. Have students ask others what their favorite features are and what suggestions they have to make it better.

Continue the Remix phase (and remind students to play with their updated inventions) until the prototype has been modified into a state that the team is happy with, or until the allotted time runs out.

Once games are ready for presentation, have students fine tune the rules of their game to match the functionality of their inventions.


Prep For Showcase

20 MIN

🦉MENTORS HELP PREP FOR THE CARNIVAL

Give a preview of the next session:

  • In the next session, we will celebrate by hosting a carnival to showcase the games the you created. To prepare, you will need to make a poster explaining how your game works so others can play.

Prep: Have each group create an informational card/poster

  • Information should include:

    • Name of the game

    • Bits & materials used

    • The goal of the game

    • Any rules the player should know about

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Reflect

5 MIN

🦉MENTORS: 

Reflect with your mentee:

  • What is one new thing that you learned during this challenge?

  • Favorite part about the Carnival Games challenge?


Close

10 MIN

Wrap Up

🦉MENTORS:

  • Make sure to power off the Power Bit and disconnect the battery.

  • Place all Bits & Accessories that you are not using back in the box.

  • Make sure to store the poster with your mentee’s carnival so it will be ready for next session.

🐙SITE COORDINATORS:

  • Find a safe place to store prototypes and posters until the next session.

  • Store kits away for next time.

  • Announce plan for next session:

    • Next session is the final DCI STEM session. It will be a celebration!

    • We will host a carnival and invite others to come play your interactive games.